Game Studies | Exercise 2


Game Studies | 

Jesslyn Octavia Tjong / 0374562 / Bachelor of Design (Honors) in Creative Media

Game Studies / Taylor's University

Table of Contents

I. INSTRUCTION
II. REFLECTION

I. INSTRUCTION

 

Report 1B | Recap

Report 1B built upon the analysis from Report 1A by shifting focus from observation to synthesis and reflection. Using the same case study, I reflected on why the identified gameplay patterns were effective and how they shaped the overall player experience.

This stage encouraged me to connect gameplay insights to broader design principles and begin thinking about how similar mechanics could be adapted or reinterpreted in future game concepts. It also pushed me to move beyond description and develop more intentional design thinking.


II. REFLECTION

Observations
Building on Report 1A, I noticed recurring patterns around player agency, emotional pacing, and freedom of choice. The game consistently allows players to define what “success” means to them.

Findings
Through reflection, I realised that Stardew Valley’s playfulness is not just in its mechanics, but in how it respects the player’s pace and intention. The game’s systems reward commitment without pressure, which explains its lasting relevance and strong community support.

Experience
This report pushed me to think beyond description and into design logic. It helped me connect gameplay patterns to broader principles and consider how similar systems could inform future game concepts.




 

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