Games Studies
Game Studies |
22/09/2025 - 15/07/2025 | Week 01 - Week
Jesslyn Octavia Tjong / 0374562 / Bachelor of Design (Honors) in Creative Media
Game Studies / Taylor's University
I. LECTURE
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Player Experience: The overall feel and emotional impact of the game on the player.
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Gameplay Mechanics: The rules, systems, and interactions that shape how the game is played.
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Storytelling: The narrative that unfolds and deepens through player interaction.
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Balance and Challenge: Crafting difficulty in a way that keeps the game rewarding without becoming frustrating.
Principle 1: Player Experience
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Focus on Emotion: Games should immerse players in emotional journeys.
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User-Centered Design: Design should match the target audience’s playstyle and preferences.
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Flow State: Balance challenge and skill to keep players engaged.
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Types of Playful Experiences (PLEX Framework):
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Adventure: Discovery, exploration.
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Excel Oneself: Challenge, completion.
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Social: Fellowship, competition.
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Excitement: Thrill, humor.
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Imagination: Fantasy, expression.
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Caretaking: Nurture, sympathy.
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Physical: Relaxation, sensation.
Principle 2: Gameplay Mechanics
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Gameplay Mechanics :
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Primary Mechanics (Core Actions):
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Movement / Turn Actions: Moving pieces across the board, like in Monopoly (linear path) or Risk (network path).
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Dice Rolling: Used to resolve outcomes in games like Dungeons & Dragons—combat, movement, or chance-based events.
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Card Drawing/Playing: In Uno or Magic: The Gathering, drawing and playing cards drives interaction and strategy.
Secondary Mechanics (Enhancing Gameplay):
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Resource Management: Strategic use of resources, such as wood or grain in Catan.
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Trading: Social exchanges of resources/items, as in Catan or Betrayal at House on the Hill.
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Exploration: Uncovering new areas or challenges, like in Descent: Journeys in the Dark.
Example – Risk (Quick Breakdown):
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Primary Mechanic: Moving armies and resolving battles with dice rolls.
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Secondary Mechanic: Negotiating alliances with other players.
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Feedback Loop: Winning battles strengthens armies, giving higher chances of future success.
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Feedback Loops (rewards & penalties):
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Positive: Encourages progress (e.g., Ticket to Ride rewards for completed goals).
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Negative: Punishes mistakes (e.g., Monopoly rent penalties).
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Dynamic: Adjusts difficulty over time (e.g., Pandemic increasing disease spread).
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Quick Example (Risk):
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Primary mechanic: Moving pieces and dice battles.
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Secondary mechanic: Negotiation and alliances.
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Feedback loop: Winning battles strengthens armies, boosting future chances.
Principle 3: Storytelling in Games
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Player Agency: Players’ choices and actions shape the narrative, creating a sense of ownership and co-creation.
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Environmental Storytelling: Worlds, visuals, and settings convey stories through maps, artwork, and lore — immersing players beyond dialogue or text.
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Narrative Arcs: Stories unfold through conflict, rising tension, climax, and resolution. These arcs can be continuous or episodic, and may emerge through cooperative or competitive play.
Principle 4: Balance and Challenge
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Difficulty Curve: A smooth escalation of difficulty keeps players engaged. Balance challenge with player skill so the game is neither too easy nor too frustrating.
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Skill vs. Luck: Combine player skill with elements of chance to create dynamic and engaging gameplay.
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Player Progression: Reward progress with growth, achievements, or new abilities to keep players motivated and invested.
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Feedback and Iteration: Continuously refine gameplay based on testing and feedback to maintain balance and improve player experience.
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Immersion and Worldbuilding: A believable, consistent world enhances engagement and makes challenges feel meaningful.
Principle 5: Feedback and Iteration
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Goal: Ensure the game is playable and enjoyable at all levels.
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Key Practices:
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Playtesting: Spot areas needing improvement.
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Feedback Loops: Detect issues with difficulty or story pacing.
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Fine-tuning: Refine based on feedback to enhance overall player experience.
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Principle 6: Immersion and Worldbuilding
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Immersion: Draws players into the world, making them feel connected to the setting and invested in the story.
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Context for Actions: Worldbuilding gives meaning to player choices, adding depth and emotional significance to their actions.
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Emotional Engagement: Elevates the overall experience by adding depth and context, making gameplay feel more impactful.
Challenges in Game Design
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Over-Complication: Games that are too complex can overwhelm players — simplicity often leads to a more enjoyable experience.
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Failing to Adapt: Ignoring player feedback or market trends risks creating games that fail to engage or stay relevant.
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Monetization vs. Player Experience: Striking a balance between profit motives and maintaining a fun, player-centered experience is an ongoing challenge.
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