Video & Sound Production | Project 1

 

Video and Sound Production | Project 1

Jesslyn Octavia Tjong / 0374562 / Bachelor of Design (Honors) in Creative Media

Video and Sound Production / Taylor's University

Project 1A: Audio Editing Exercises (30% - Individual)

  • Timeframe: Week 02 – Week 06
  • Deadline: Week 06

Task 1: Audio - Sound for Visual

Students will be provided with a 2-minute video clip. Your task is to enhance this video by creating and applying appropriate sound effects. This involves identifying the specific visual components within the clip that require sound to bring them to life, using either chosen or recorded audio clips. 

Here are the given instructions : 

  1. Place audio files on timeline and sync it with video.
  2. Audio track: 
  3. 3 tracks for dialogue, one character, one track. 
  4. 4 tracks for sound effects, 
  5. 3 tracks for ambience sound.
  6. Edit voice from female to male, male to female, human to cute animal/adult to kid: Premiere Pro → Audio Effects → Pitch Shifter → Semi tones. 
  7. Volume: Dialogue: between -6dB & -12dB, Ambience: below -20dB, Hard sound effects: Depend.)
During Week 5, we were divided into groups of four to practice shooting scenes and compile audio effects for the project, though the post-editing and submission were individual efforts. We then segmented our footage into durations of six, seven, or eight seconds, depending on the length of the scene's sound effects. Here’s what was finalized:


While I didn't use every element from the storyboard due to timing constraints, most aspects were incorporated into the final editing process. This process also included editing my voiceovers, with the raw, normal-pitched audio available via this link.

I used the tutorial as a guide to add a pitch shifter effect across all my audio tracks. By changing the values for each, I aimed to generate voices for a man, a woman, and an officer lady. As this is one of my first attempts at audio editing, the results are a bit "wonky" even with my best efforts. Still, I'm hopeful for significant improvements in upcoming projects.


Link to task:https://docs.google.com/presentation/d/1yQGAEA1Mo42TU_HxHnYarAEKoBjFeXJtW36aSKQIB3g/edit?usp=drive_link

PROJECT 2A

Task 2: Audio - Sound Shaping

Students are tasked to record their voices in their native language and apply effects and change them depending on the scenarios given in Adobe Audition. The objective is to construct an immersive auditory environment that effectively conveys the chosen setting or mood.

Here's the original recording :

The script said in the recording was: "Selamat Pagi. Semoga hari ini berjalan lancar untuk kita semua. tetep semangat ya, jangan lupa senyum. Kita pasti lewat semua tantangan. Sampai jumpa lagi !" 

This translates to: "Good morning. I hope today goes smoothly for all of us. Stay cheerful, don't forget to smile. We'll definitely get through every challenge. See you again!" I followed the tutorials and tried to apply the knowledge and learn some new effects through Adobe Audition. Here's the post-result after applying effects into the audios:

Voice of phone call.


For the phone call audio, I followed the exact tutorial given in class.



 Voice coming from inside of closet


For the muffled sounds coming frrom the closet audio, I followed the exact tutorial given in class.

Voice of toilet / Bathroom


I applied a Reverb effect, starting with a "Bigger Room Ambience" preset.

  • I set a Decay Time of 1 second, which controls how long the reverb tail lasts, creating a medium-sized room feel.
  • I used a 10 ms Pre-Delay, meaning the reverb reflections start almost immediately after the direct sound, typical for a non-enormous space.
  • I set Diffusion to 1.291 ms, which influences the smoothness and density of the reverb.
  • My Perception was set to 125 (leaning towards Reflective), suggesting I aimed for a sound bouncing off harder surfaces.
  • Finally, I blended the original and reverbed sounds with 38% Dry signal (the original voice) and 13% Wet signal (the reverberated voice), resulting in a subtle, ambient reverb effect where the original voice remains prominent.


 Underground Cave




I applied Reverb using a "Pumping Reverb" preset, featuring a long Pre-Delay (200ms) and highly Reflective surfaces. This creates a sense of vastness and distinct echoes. 

My Parametric EQ heavily boosts the low-end (101 Hz, 286 Hz) for a deep, resonant, and boomy feel, combined with boosts in mid-to-high frequencies (856 Hz, 3953 Hz, 12109 Hz) to emphasize specific reflections of the sound.

These settings create an audio environment that feels deep, echoey, and made of hard, reflective materials, simulating an underground or cave space.

Alien or Orc Voice



Using this Parametric EQ for an "orc" voice means:

  • Boosted low-mids (168 Hz): Adds chestiness/body.
  • Heavy mid-range boost (460 Hz): Creates a potentially honky/harsh resonance for the "orc" sound.
  • Deep cut in upper-mids (4052 Hz): Makes the voice dark, muffled, and less human.

Adding Reverb and Convolution Reverb then places this voice within a large, imposing environment (such as a cavern or dungeon), enhancing its monstrous quality and making it sound more imposing and less distinctly human.

Comments

Popular posts from this blog

Design Principles | TASK 1: Exploration

Advanced Typography | Task 1: Exercises