Intercultural Design

Intercultural Design 

03/02/2025 - 24/03/2025 | Week 1 - 7

Jesslyn Octavia Tjong / 0374562 / Bachelor of Design (Honors) in Creative Media

Intercultural Design / Taylors' University

Table of Contents

I.   LECTURE
II.  INSTRUCTIONS
III. FEEDBACK
IV. REFLECTIONS
V.  QUICK LINKS


I. LECTURE

The Intercultural Design module explores how culture and design are intertwined. As designers, we must understand cultural nuances, symbolism, and visual representation to create meaningful and inclusive designs.


Cultural and Design

  • Inseparable every design carries cultural meaning and context.
  • Visual Information Culture: The modern world is filled with images, but we often overlook how they communicate meaning.
  • Nature is not culture unless it has representation and meaning.
  • The visual consists of human-made objects meant for communication, function, and aesthetics.

(Visuals serve as a persuasive tool for storytelling and information.)
(Designers must be aware of cultural significance in their work.)


Design Significance


Social, cultural & political spheres where design elements exist.
Philosophy, sociology, and historical context behind visual representations.


Design System



Figure 1.0, Design system

Basic Assumptions: Cultural functions & purpose.
Norms & Values: Aesthetics, symbolism, design language.
Artifacts & Products: Implementation, tools, and materials used in design.

(Design is shaped by historical and cultural beliefs, values, and functions.)
(Applying cultural awareness in design ensures meaningful storytelling.)


Design Sensitivity


Cultural Sensitivity in Design goes beyond aesthetics, it includes functionality, usability, and user experience.

Elements of Cultural Sensitivity:
Symbolism & Imagery : Symbols may have different meanings across cultures.
Color Considerations : Colors hold different cultural significance.
Typography & Language: Fonts, scripts, and translations must be contectually appropriate.

(Avoid cultural misrepresentation by researching and respecting different cultures.)
(User research and localization can improve design relevance.)

II. INSTRUCTION


TASK 1

In this first task, we need to identify and research a cultural topic or issue relevant based on the theme "Everyday Design" and develop a clear proposal that outlines the concept, objectives, and research approach.

Research and Ideation
We are required to form a group in different courses and semesters, and start to research everyday design and the culture that we need to study. At the beginning, we have some idea about light, cup, chopstick, and paper carving. After doing some research and idea sketches on it, we decided to choose chopsticks as our everyday design object, and we're doing research about comparing different types of chopsticks in China, Japan, Korea and Vietnam. 

Our idea was doing a chopstick related to Malaysia's cultural since some Malaysians still use chopsticks as a necessary tableware.

Our research questions:
How can the tangible experience of using chopsticks be enhanced to serve the diverse multicultural needs of Malaysia and resonate with cultural preferences for lifestyle?
How can the tangible experience of using chopsticks be enhanced to serve the diverse multicultural needs of Malaysia and resonate with cultural preferences for lifestyle?
We started the research from the chopstick's origin, cultural and symbolic (F1.1) use of the chopstick, and then we compared the  chopsticks in different cultures. (F1.2)



Figure 1.1, Chopstick research 1


Figure 1.2, Chopstick research 2
After the research of chopsticks, we began to start our idea sketch of the chopstick. We came out with several different ideation sketches (F1.3)  which represent Malaysia culture and use for a sourvenirs or collectibles.
Figure 1.3, Chopstick idea sketches

Final Outcome:
The final outcome defined our reaserch proposal and ideation with clear objectives and direction.

Task 1 PDF Slide:

TASK 2

The second task is more focuses on data collection to analyze how cultural elements influence design, using case studies, visual references and historical research. We're required to interview people based on our chosen topic and cultural, and refined the sketch based on the task 1. 

Data collection:
We collect the chopsticks data surrounding us, and research more about the historical data, user perspectives (Souvenirs/ Gifts/ Ceremonies) and the details (materials/ shapes/ sizes/ cultural significance) about the chopsticks.


Figure 1.4, Chopstick Data Collection

Interviews:
We interview some Taylor's Students, Culinary's Students, and the Tourism's Professor about the opinions on chopsticks.


Figure 1.5, Interviews

Final Idea Sketch:
We choose the Chess Chopstick (F1.7/F1.8) as the final idea and refined the sketch. In addition, we also create a 3D model printig as a sample to show people our idea (F1.6).


Figure 1.6, Chess Pieces 3D Modelling (By Hui Xuan)


Figure 1.7, Chess Set Isometric Illustration (By Hui Xuan)


Figure 1.8, Chess Box Isometric Illustration (By Zane)

Final Outcome
The final outcome in PDF format with data collection, final idea, interviews, cultural analysis and design insights.

Task 2 PDF Slide:



TASK 3

For this task basically we need to do a TIKTOK video which content our ideas, concept, interview. We can do any kind of video depends on our topic and ideas. We started separate the task before we recorded the videos through a simple mindmap included what we need to do for the videos (F1.9). 

Figure 1.9, Mindmap of video plan

First Video:
The first video was an introduction to our idea and project. To connect with our idea, we first made a video about reviewing various chopsticks, and then the second video was about how the idea of ​​chess chopsticks came about.

Second Video:
We were filming two people playing chess, and suddenly one of the chess pieces fell and got stuck on the chopsticks. The idea of ​​chess chopsticks came from this, so we decided to make a pair of chess chopsticks that are both functional and aesthetic.

Third & Fourth Video:
The next video will be the interview portion, which we will edit by splitting it into two videos and adding subtitles and background.

Fifth Video:
This video combines all of our sketches as well as a time-lapse video of the sketches and 3D modeling to show the process and results.

Sixth Viedo:
After that, I worked on the animation videos turning it into an advertisement to showcase our ideas to the audience. The animations is inspiration from the computer chess game, but I change the icons to the the Malaysia theme which we designed to replace the chess figures (F1.10). Besides, I also create a simple animation to show how the chess pieces can combined with the chopstick. 


Figure 1.10, Computer Chess Page with Malaysia Icon (By Hui Xuan)

Last Video:
The last video is a reflection video where all members talk about their observations, findings, and experiences with the project.

Once we are all done editing and recording our videos, we will slowly start posting them on TikTok and creating a slide for Task 3.

Final Outcome:
The Final Outcome will be a TikTok page and slideshow presentation record.

TikTok Page Link:
https://www.tiktok.com/@group.516?_t=ZS-8uo1rtztb68&_r=1

Task 3 PDF Slide:


FINAL OUTCOME


Figure 1.11, Chess Chopsticks (By Hui Xuan)

Figure 1.12, Chess Set (By Hui Xuan)

Figure 1.13, Chess Box (By Zane)


III. FEEDBACK

Task 1
General Feedback: Make the chopsticks into just chopsticks, without the detachable spoon, fork and knife. It is a good idea to incorporate Malaysian culture into the chopsticks, making a pair of chopsticks that are more functional, not just a pair of beautiful chopsticks with Malaysian culture.

Specific Feedback: The decorative head of the chopsticks, which represents Malaysian culture, can made with detachable and can be used as chess piece decoration when removed from the top part of the chopsticks, which is both funtional and aesthetic. The box can also be a chess board when open it.

Task 2
General Feedback: Create an isomentric illustration for the chess set with Malaysia motif design to show viewer's the how the collection will look like.

Specific Feedback: In the future, can consider turning this design into reality and expand more idea products based on it.

III. REFLECTION

Experience:
This project was a real learning experience, especially as a first-year student. It’s my first time leading a group so I learned a lot about problem-solving, critical thinking and teamwork skills. Through this exploration of significance of chopsticks in Malaysia, and then trying to translate that into a design, was quite the challenge. I believe that experience during the first task in designing sketches helped us to bond and improve our goals and aims as best as we could. This experience had been a valuable insight to understand about culture.

 Observations :
This project, undertaken as a first-year student, provided a valuable opportunity to examine the multifaceted role of chopsticks within Malaysian culture. Getting to understand product design is definitely something worth to learn in this project, The observation of chopsticks around my environment, family and friends, helping the  interview process, involving chefs, professors, and tourism experts, proved instrumental in understanding the nuanced applications of this utensil.

Findings :
From a design perspective, our interviews highlighted a tension between cultural preservation and functional innovation surrounding chopsticks in Malaysia. Chefs stressed the need for ergonomic improvements to accommodate diverse cuisines, while professors cautioned against designs that might dilute cultural authenticity. Tourism experts, meanwhile, emphasized the potential of chopsticks to become interactive cultural artifacts for visitors. The 'chopstick chess' concept revealed a critical user demand: that even playful designs must retain practical utility. I learned from the best in understanding that design solutions are both culturally resonant and functionally viable











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